New Uncharted 3 Details; Split/Screen, Multiplayer Beta & More Confirmed

Uncharted-3-VGA-Trailer

Naughty Dog’s unveiled a slew of new Uncharted 3 gameplay features – including, yes, split/screen gameplay – as well as confirming the PS3 exclusive will be receiving a multiplayer beta and when fans can expect it to go live.

So, here’s what Naughty Dog’s confirmed recently for Uncharted 3 (via GT):

  • Multiplayer beta arriving on June 28th – Get the beta with inFAMOUS 2 or PlayStation Plus subscription – everyone else gets it on July 5th
  • Sprinting confirmed for multiplayer
  • Split/Screen confirmed
  • Customization options available to players in the multiplayer modes: headgear, etc. Update: It has been confirmed you can customize weapons, too.
  • New modes such as ’3 team’ deathmatch (2v2v2) and free for all
  • Ability to customize weapons (red dots, acog scopes, clips, buttstocks,etc)
  • ’3 team’ deathmatch, tag team style “clap hands for cash”
  • New ability to kick off enemies hanging from ledges
  • What 3D brings to Uncharted(climbing on ledges,looking down at the abyss,hiding behind cover and feel the depth of the scene
  • Players who play in 3D might have an advantage over players playing in 2D
  • Cinematic moments from the campaign will be featured in multiplayer – Possibly similar to Killzone 3 Operations
  • Possible emblem editor

Update: Naughty Dog’s just officially confirmed various features for Uncharted 3′s multiplayer and the official trailer for the game’s online component, which you can see below:

Just a few days ago we hosted a large press event with editors from the US and Europe where we gave everyone a first taste of our expansive multiplayer mode in Uncharted 3: Drake’s Deception. I’m sure you’ll easily find your way to the many articles that hit the net this morning if you want to check out an independent perspective of what was shown. Read on for our own rundown – we’ve got so much to share that I don’t even know where to start!

First off, Uncharted 3 multiplayer is a complete evolution from the initial foray we made into multiplayer with Uncharted 2. The leap forward in gameplay, technology — not the least of which is 3D stereoscopic support — and depth is nothing short of astounding, no joke. Our goal has always been to take the signature Uncharted gameplay and our penchant for awesome set-piece moments to serve as the key building blocks for creating a multiplayer experience like no other. We dipped our toe in with Uncharted 2. Now, with Uncharted 3, we’re diving in headfirst.

At the event we provided the assembled editors hands-on time with two of our multiplayer maps – The Airstrip and The Chateau. Both are great examples of the whole spectrum of map design and dynamic environments we’re aiming to have available in Uncharted 3.

The Chateau is a more traditional style arena map, with multiple levels to take advantage of our unique Uncharted traversal options — including ziplines. The Airstrip is a two-part map where the location and map layout actually changes in the middle of the match! The first part of the match takes place on a massive cargo plane being chased by trucks, with players jumping from truck to truck and between the cargo plane and the truck convoy. You can see some of this better in the Uncharted 3 Multiplayer trailer we released today. The second part of the match begins when the cargo plane is about to take off from the runway. After takeoff, the match changes locations for all players to the airstrip hangar area for a slightly more traditional multiplayer setting and layout. Just watch out for the fighter planes that will inevitably come in for a strafing run.

We revealed two of our new competitive modes, along with the perennial favorite Team Deathmatch. One is Three Team Deathmatch, which is a small-team 2 vs. 2 vs. 2 variation on Team Deathmatch. The other is the oft-requested Free For All – with every player out for themselves. Over the months left until release – that’s about six-and-a-half months if you’re counting – we’ll detail all of our competitive modes.

As you’re looking to get into matches, we’ve made some updates to make it easier to get into games quicker, and with your friends. The first is Late Join, which is a staple of many online games and for good reason. It ensures that matches stay full, that you can get into matches faster and you can get into your friends matches faster if there’s a slot for you, instead of waiting for your friend to finish their current round. We’ve heard that many of you want to play with a friend on the same couch and we’re really proud to say that we were able to not only implement same-console split screen but you can log into two independent PSN IDs for most gametypes – the ones you can’t are to prevent unfair collusion between players.

Playing with friends and creating a team environment is extremely important for us and we’re trying to encourage this with the Buddy system. Each player will be partnered with a Buddy and you’ll be able to collectively share your successes throughout the match with each other. You can even pick up Treasures — more on that later — for your Buddy. The Buddy system also allows you to choose to spawn on your Buddy if they are safely out of combat so you can jump into the action together quicker. This is key since most of our game modes are all about team play and teams that stick together will do far better than teams who don’t.

New to Uncharted 3 multiplayer is character customization. Both heroes and villains skins will have a hundreds of customizable parts, from accessories to shirts and pants to a deep weapon customization feature. Even named characters, like Drake or Sully, will get plenty of options to make your character your own. Hand in hand with customization is our emblem editor. If you’ve worked with emblem editors in other games, you’ll be pretty familiar with the one we’ve implemented in Uncharted 3. Our emblem editor extends the level of customization of your online profile with hundreds of decals, three layers, rotate and scale functions – you’ll see your final emblem on your character and even possibly in the environment during matches.

Speaking of weapon customizations – it goes beyond the cosmetic. We have weapon mods that not only change the look of your weapon of choice, but they are functional too, adding precise scopes, bigger clips and more!

Boosters are back in Uncharted 3, but we didn’t just carry over the Booster selection from Uncharted 2. There are a few old favorites in there, but we’ve created what we feel is a more satisfying mix of old and new based on your feedback and selection patterns. We’ve extended the Booster system with a special subset of Paid Boosters, give you a one-time Booster that you spend some cash to have the option of using during a match. There’s still other ways to get minor advantages during a match. You have to option to select a specific Medal Kickback, which activate when you’ve racked up the required number of Medals for that specific Kickback. You can see this in the Multiplayer Trailer when the RPG Kickback is activated at 00:50 into the video. You’re taking a little chance when you select these, as some really choice Kickbacks require you to get a significant number of Medals before you can activate them.

Those are a TON of customization options you can pick through and we know that you don’t want to be bogged down in menus in the limited time before the match begins trying to figure out which sets of customizations you want to slot for that match. We’ve introduced four slots to save specific loadouts — your starting rifle, starting sidearm, weapon customizations and mods, Boosters, and Kickbacks.

All of these customization and modifier options allowed us to extend our in-game reward system. No longer is everything tied to level gain or cash. During matches, you’ll have the opportunity to get items from treasure chests on the maps. You’ll also be able unlock a wide variety of items and modifiers through Missions. There are two types of Missions – some are instant missions and others, accessible from the Multiplayer menu, are more long term. Instant missions can appear in the middle of a match and provide a target that you can complete within a few matches tops. The Missions you select from the Multiplayer menu will take significantly more time, days of playtime possibly, and the rewards will be accordingly more significant.

A couple of things we’ve learned over the past year and a half of reviewing thousands upon thousands of Uncharted 2 matches is that it really sucks to be blown out on the way to losing a match and that winning or losing a tightly contested match by some kill made way off-screen is a bit of a letdown. We’ve thought of some ways to make these inevitable multiplayer moments a bit more exciting and satisfying. Power Plays activate when one team is way behind in the score count. They provide the team on top with an opportunity to maximize their cash for the match, while evening the odds a little for the team on the losing end of the equation and giving them the opportunity to close the gap a little.

If matches are too close to call as they get close to the end, Overtime will activate, giving either time an opportunity to win the match by more than one point within a limited time. If the game is still too close to call, the match enters Sudden Death. Sudden Death is similar to Elimination – there are no respawns and the last player standing wins the match for their team.

We’ve also made it easier to share your passion for Uncharted 3 multiplayer with your real life friends and family through social media hooks we’ve added to the game. We’ve integrated Facebook into the game in a way unseen on a console game so far – way more than just sharing videos and photos, or updates to your Wall. USA Today has an exclusive look at our plans to bring social networks into Uncharted 3. Cinema mode has gotten a revamp allowing you to create clips from full matches and upload them directly to your own YouTube OR Facebook account (or both). We’re streaming a tightly curated list of awesome Uncharted videos created by you – our community – back into your multiplayer menu via Uncharted TV. We’ll have more details on all of the above over the next few days.

Oh yeah, and we have a brand new Sprint button. Don’t hate on it until you’ve had a chance to go hands on! We feel it works extremely well and, of course, we’ve built Uncharted 3 multiplayer to take into account that you can sprint.

We’ve spent a lot of time talking about competitive multiplayer, but what about co-op? Fear not, co-op is most definitely IN Uncharted 3 multiplayer and it too has been vastly expanded upon. We didn’t cover anything co-op related at our multiplayer event last week – everything and anything co-op will be revealed further down the line.

When can you get a crack at Uncharted 3 multiplayer? In just a couple of months – the Multiplayer Beta for Uncharted 3 begins WORLDWIDE on June 28, 2011, with early access for PlayStation Plus members or by purchasing specially marked copies of Infamous 2.

Game Info

GAME NAME: Uncharted 3

DEVELOPER(S): Naughty Dog

PUBLISHER(S): EA

PLATFORM(S): PS3

GENRE(S): Action-Adventure, Shooter

RELEASE DATE(S): November 1st, 2011

Firstly, the game’s campaign mode will see players being able to interact with the enemies whilst hanging on ledges. Click on the image below to see it in action (1.47 minute mark on the video to see it fully in action):

Additionally, you can interact with enemies on ladders, too. Check out that screenshot below.

And, yes: Uncharted 3 will feature split/screen: the video below confirms the highly anticipated component via Naughty Dog’s co-president – Christophe Balestra – starting from the 3.23 minute mark. See a close-up screenshot of that below (click to enlarge). However, it’s unclear whether the split-screen is from the campaign or multiplayer side, but let us know what you think it is judging by the image below

Check out the video below which shows the interview with Balestra. In addition, there’s a second video showing all the other leaked features listed in the points at the top.

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11 Comments on "New Uncharted 3 Details; Split/Screen, Multiplayer Beta & More Confirmed"

  1. xino April 18, 2011 at 11:37 am - Reply

    good stuff…i’m starting to like this site

    • Jim April 18, 2011 at 11:54 am - Reply

      Thanks, dude. Appreciate the kinds words; it really makes a difference!

  2. Ultr April 18, 2011 at 6:11 pm - Reply

    Hei I also had a 80gig, upgraded it with 500gig costs about 70bucks, no problem at all! but you can also go out and buy a slim :D
    Cant wait for Uncharted 3!

  3. ehh April 18, 2011 at 6:37 pm - Reply

    Get back to me if the game ever supports the move controller. (Then ill give a crap.)

    • Jim April 18, 2011 at 6:46 pm - Reply

      Why? It’s going to be a great game regardless, don’t you think?

    • Squid April 19, 2011 at 5:38 am - Reply

      The fact that you actually use PS Move already tells me how worthless your opinion is…

      • fact April 19, 2011 at 5:46 am - Reply

        the fact that Squid doesn’t seem to know how much precision and realism the ps-move adds to shooters like re5 and socom 4 shows me that HE is worthless and should just shut up!!!….

  4. Herbman April 20, 2011 at 2:24 pm - Reply

    First of all, Squid, please don’t come back here. I like this site and you’re spoiling it for everyone with comments like that.

    Second, WHY OH WHY do developers make split screen with those black bars on the side? I’ve seen it in a few games recently and it just ruins the split-screen experience in my opinion.

  5. Auzzy July 5, 2011 at 11:38 pm - Reply

    Herbman, I totally agree with your opinion on those black bars, I really just hope that in the settings you can change that, I think Twisted Metal 2 from the PS1 had those but in the settings you could change that. Although correct me if im wrong. another thig don’t judge the fact that i like Twisted Metal 2, it was a great game!

  6. Karl September 4, 2011 at 1:13 pm - Reply

    I think this game has alot of potential, and will undoubtedly be incredible. If you ask me, I’d say the multiplayer is only online, look at the characters they’re playing as. And the emblems are there for the multiplayer. Disappointing really, however if there was a splitscreen survival mode things would look better ( without having to be online )

  7. http://aqworldswiki.com September 28, 2014 at 7:35 pm - Reply

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    I’m going to highly recommend this site!

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